Azumi Character Project

This project is based around my professional practice module, I framing my brief around creating a series of character cycles and implementing them into an unreal 4 state machine to reflect my interest in engine technical animation.

The character model was made by Tommy Oliver & the Rig was made by myself with the assistance of the advanced skeleton plug in.

the inspiration for the character animations came from Shinobi a 3rd person PS1 hack N' slash where the player controls a deadly ninja.

As a means of testing the rig I created two cinematic "play of the game animations" mirroring the style of Overwatch.

This Project is still in progress but this page will be updated with Dev log videos and more examples of my work....

Azumi Dev Logs